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Guns Up How To Get Hero Perks

GUNS UP WiKi: Tips and Tricks for beating the game

GUNSUP! Mobile is a strategy from NHN BIGFOOT. Attempt yourself every bit an army commander, hire the strongest fighters and fight confronting enemies. The main components of the game: obtaining and pumping units, building a military base and conducting battles. You lot tin fight in PvE and PvP modes, keep the defence, join Alliances and even participate in joint Brotherhood battles! The game is ported from the PC, it features brilliant fine art and exciting gameplay in the spirit of the best military strategies.

Contents

  1. How to build a strong army?
  2. Veteran Features
  3. Guide to Warfare
  4. Base Edifice Guide
  5. Heroic unit abilities
  6. Inventory and how to go items
  7. Conclusion

GUNS Upwardly: How to build a strong army?

How to become units? Units are the principal fighting strength in the game. Every time you deploy a squad, yous spend ammo. In that location are a total of 20 units in the game, while 11 of them can be bought for ammunition, and the remaining nine can exist created in carte sets or received equally a reward for victories in PvP. Units that can be obtained for ammunition:

  • Infantryman - the cheapest unit, the basis of whatsoever army;
  • Forwards - speed;
  • Grenade launcher - explosive assail;
  • Medic - healer;
  • Engineer - building repairs;
  • Flamethrower - high surface area damage;
  • Ranger - high damage;
  • Sniper - range / high harm / accuracy;
  • Machine gunner - charge per unit of fire / health;
  • Rocketeer - high damage / wellness;
  • Defender - Cake / Stun / Wellness.
All characteristics of units can be improved with caps and perks.

Who are the heroes? Heroes are special units that cannot exist purchased with ammo. Wait for them in carte du jour packs or, if you're lucky, as rewards for winning PvP battles. Heroes include:

  • Commandos - loftier rate of fire/health;
  • Pharmacist - high area damage (effective in a squad);
  • Bombardier - high explosive damage / wellness;
  • Mercenary - range / damage;
  • Marksman - long range / high damage;
  • Sergeant - support / accurateness;
  • Colonel - loftier support/focus priority;
  • Surgeon - support / revival of fallen units;
  • Paratrooper - versatility.

Armament. Ammunition is the currency of the game. Used to purchase new units and card sets in the warehouse, also as to improve buildings. The maximum corporeality of ammo that can be obtained in a set is 200,000 and the lowest is 1,000 ammo.

Veterans. Veterans are a more powerful version of regular units. At that place are three types of veterans: the get-go bronze level, the second argent level and the third gilded level. Veterans tin can be obtained in attacks. Enemies with a unmarried skull reduce the chance of obtaining Silverish and Golden Veterans by approximately 50%. Veterans are an addition to your defense, they can drop during Set on or Defense of the base, every bit well every bit in the Last Boxing.

Skins and decorations. Ornaments are skins or headgear that can be applied to units in the game. Typically, headgear enhances the unit they are equipped with. On the other hand, skins are purely cosmetic. There are two types of decorations:

  • Hats. A cosmetic item that gives a unit a small buff.
  • Skins. They are purely corrective in nature, changing only the appearance of the unit.

How to use units? Y'all take six slots for using units. Each of them has strengths and weaknesses that must be considered in the battle strategy. Below we will take a closer wait at each type of unit and highlight tips for placing them.

Infantryman. The basic infantry unit and the almost common unit in the game. Arranged in groups of v people. Always bring foot soldiers with you as they are used for base reconnaissance and are the cheapest units in the game.

Effective confronting attackers. Footmen are especially good due to their cheap toll, so y'all tin can create as many units of this blazon as possible so you don't have to worry almost equipping your army.

For infantrymen, the Speed ​​perk is great, equally it is important for reconnaissance and allows you to quickly locate the enemy base.

Forwards. Bones infantry units, one of the almost common in the game. Set up in groups of 4. Strikers are best suited for reconnaissance and strengthening your army in combat. But employ these soldiers when y'all need maximum speed.

Grenade launchers. These units are designed to deliver massive amounts of harm designed to accept out multiple batches of enemies. They are laid out on the battlefield only by 1 fighter. For the greatest effectiveness of this unit, provide him with a quick reload so that he tin constantly bombard enemies with grenades. The grenade launcher tin can see the enemy through small rocks in your base, which can sometimes give you an advantage during the battle.

Medic. A unit of measurement that heals all nearby allies. Deployed by 1 person but. Medic healing speed - xv HP/sec. Each Medic can only heal 5 units at a fourth dimension (excluding themselves). This means that he can stack healing in i unit of measurement. Only identify a Medic when centrolineal units are nearby to maximize healing potential. Medics cannot be left solitary in battle.

Engineer. A unit of measurement that repairs friendly buildings and transport trucks. Only deployable at 1. Since Engineers tin can repair structures and vehicles, they go far harder for the enemy to destroy them. The Engineer can delay the bunker with a massive infantry attack. He is able to repair multiple structures at the same time, equally long as they are within his achieve. Engineer gains +55 Repair per second.

Flamethrower. A flaming unit that burns everything to the ground. Deployed by 1 person only. Flamethrower is near effective in conjunction with a chemist. Due to the fire daze issue and the poisonous substance chemist consequence, they tin can become a deadly force for enemies. More defensive than offensive due to heavy friendly fire, lack of range and health before linking up with a target.

Ranger. An important unit in every battle, dealing damage to all enemies. Arranged in groups of three. Always bring rangers with y'all if possible. They are used in the eye of an attack when enemy units are taking the most harm.

Sniper. A long-range unit that only needs to fire one or 2 shots at enemy units in its path. Decomposed in groups of 1 person. Unfolds only in the centre of an attack or when covered by other units.

One of the all-time defensive units. Put the sniper at an effective distance and use the bunker for tank shots.

Machine gunner. A unit with a loftier rate of fire that destroys all enemies in its path. Deployed by one person merely. Most oft used in defence force and devastating in attack. Don't apply information technology too often on sniper bases.

Rocketeer. A heavy burst damage dealer that can accept out hordes of enemies at once. Deployed past one person only. Very effective when used with the Colonel. So, with the assistance of the Colonel's directed fire, the Rocketeer can knock out enemies from afar.

Rocketeer has the highest damage in the game without caps, perks and medals. To maximize his harm, yous'll demand a level 3 impairment cap, the Diamond Impairment perk, and the Sergeant back up unit.

Defender. A special unit of measurement that blocks whatever projectiles in its path. Deployed by one person but. Its assault may be weak, only it stuns buildings and enemy units for a short period of time. The Defender is able to protect allied units from enemy projectiles, allowing the grenade launcher, bombardier, and rocket launcher to make the almost of their attacks.

Commando. A powerful version of the Heavy that kills the enemy with one hit. Deployed by ane person only. Non as effective every bit a sniper.

Chemist. His special version of the flamethrower is more effective and doesn't burn down friendly other than his damage to buildings. Deployed past ane person only. Chemist is most constructive in defense. Place it on the corner of a cliff or wall for the greatest effect.

Bombardier. This is i of the units that can shoot through small obstacles such equally rocks (with the exception of large rocks), then yous tin use these objects in defense. Position the bombardier behind a small obstacle while defending to give him a greater advantage in combat. Deployed by one person only.

Mercenary. This unit has an effective range. Deploys two people at a time. Good defensively due to its range, which can damage the enemy before they have a chance to react.

Accurate shooter. A long-range shooter, an analogue of a sniper and the most silent of all. Deployed past i person only. A marksman kills more than slowly than a sniper, only he has a adventure to do it in one shot, which is guaranteed to destroy enemies with low health. Can be lethal on attack and deadly on defence force.

Sergeant. A support unit of measurement that increases the impairment and accuracy of each ally. Deployed by i person only. The Sergeant improves the impairment of other units by approximately 80% and increases their accuracy past xx%. One sergeant tin can strengthen up to 8 units.

E'er take a sergeant into battle if you need firepower. The sergeant is best suited for rocket launchers and other loftier impairment units.

Colonel. The Colonel's special ability causes other units to focus their weapons on high priority units. The Colonel'due south special ability has a cooldown of xv seconds. The colonel does not target the infantryman, paratrooper, ranger, grenade launcher and attack aircraft. Has a costless but uncontrolled focus of fire on the battleground. It performs better in conjunction with a grenade launcher, rocket launcher and scorer to focus buildings and other units from afar.

Surgeon. A highly professional unit that saves allies from death and restores some of their health. Deployed by ane person only. Able to bring nearby allies back to life and restore most of their health. Utilise a surgeon in commutation for a medic. Combining them is a good strategy, but it also reduces your offensive army. Be wise when using these 2 units at the same time.

Paratrooper. The Marine is an important attack card, and can be said to be the all-time and only assault menu that cannot announced at the start of the round and cannot be obtained from rewards. The paratrooper tin can just be obtained by collecting information technology from the stars of each lucifer. Paratroopers tin can be dropped everywhere in your enemy base of operations, and so information technology's best to identify them in hidden areas of the enemy base to destroy nearly of its buildings.

Utilize the paratrooper in PvP to destroy sniper towers in difficult areas. They can exist used as a decoy for air defense or every bit a decoy for ground forces.

GUNS Upwards: Veteran Features

How to get veterans? Veterans are more powerful versions of normal units. There are 3 types of veterans: Statuary, Silver and Gold. Veterans tin only be obtained in set on. They are created when ane of your units survives the entire boxing and performs very well.

Silver and Gold Veterans are created later on you lot use a Bronze Veteran to attack some other base. If this veteran survives and performs well, he may be promoted to silver or aureate. When fighting enemies with one skull, the chances of getting silver and gilded veterans are reduced by approximately fifty%.

How to use veterans? Veterans tin be used during an attack, notwithstanding when deployed, your veterans will disappear if they dice or if you give up in boxing. Veterans are also a great improver to your defense force. They can exist configured to assail an enemy truck, take embrace and defend your base, or be used in the terminal fight, coming out every bit enemies virtually your headquarters.

In Defense, your Veterans have several lives, which can exist seen below, along with the stat boost granted to Veterans.

Veterans options:

  • Bronze Veteran. Wellness increase: +15%, damage increment: +ten%, has 3 life.
  • Silver Veteran. Health increase: +30%, damage increment: +20%, has five health.
  • Gold Veteran. Wellness increase: +60%, damage increase: +40%, has 10 health.

Veterans Defense force Orders. There are 3 orders:

  • Attack of an enemy truck. Your veterans exit the headquarters and attack the enemy truck when the battle begins.
  • Find shelter. Your veterans seek encompass behind unoccupied sandbags or tank traps.
  • Protect headquarters. Veterans deploy when your enemy passes the large cliffs closest to your headquarters.

GUNS UP: Guide to Warfare

Concept. In war, you lot can set on the bases of other players using your units. There are currently 3 types of war: Base Defense, Brotherhood Battle and PvP. In these modes, you can earn tokens, ammo, and cards.

  • There are 3 types of opponents in PvP : one skull - easy, 2 skull - medium and iii skull - hard. This method is also used in Alliance battles as a system for ranking the difficulty of your opponents. At that place is another type of base "Enemy iii+ Skull", which can only be attacked in friendly battles.
  • When defending the Base , you defend your base from bots that create a anticipated army and accept unlimited resources during the attack, only they retreat after xx minutes and you win. Ammo and attack cards can be displayed on your fallen enemy.
  • The battle of the Alliances requires beingness in the Alliance. The mode appears every two weeks and lasts about a calendar week. In this fashion, y'all attack enemies whose strength matches two skulls. Y'all cannot watch your enemy in this mode as they are randomized.

Base defence force. At the Base there are iii lanes along which your enemy or your ground forces moves. If the army is moving up, it is the top layer, if the army is moving along the center of the rocks, it is the middle layer, and if the ground forces is at the bottom, it is moving in its bottom layer. The middle layer (or 2nd layer) is more common at higher levels.

The top level of the base of operations (allow's phone call it 1st level) is an effective line for a truck to cease and get sniped by a sniper turret to destroy it, plus bunkers and sniper turrets are very strong in i concentrated area. However, they are vulnerable in the middle layer and lesser layer, which tin can be weakened by the rally flag and your enemy's concentrated burn down.

Alliance battles. The battle of the alliances is the battles of the allies who are fighting for the first place among all the alliances. To take a college place, you lot need to cooperate with your alliance mates. Alliance points determine how many victories you win in defense and attack, and the more points your brotherhood has, the higher its place on the leaderboard.

PvP mode. PvP is the well-nigh important mode in the game. It allows you to go veterans, ammo and other items. In the PvP campaign, you will see different types of enemies. Enemies with 1 skull are generally the easiest to defeat, but they provide less rewards for your efforts.

Enemies with 2 skulls are on the same level as you and will exist a bit difficult to defeat, simply overall not very difficult. Enemies with 3 skulls are usually the strongest enemies, you will need to make an endeavour to defeat their base of operations, however, you lot will be richly rewarded for this.

GUNS UP: Base Building Guide

Edifice. Buildings are objects that you can place in your Base of operations. The main purpose of all buildings is to protect your Base from external threats. The strategic location of buildings can make the Base impervious to all kinds of attacks.

Headquarters. The main building and the "eye" of your Base of operations. The possibility of improving the rest of the buildings on its territory depends on the pumping of the headquarters. During aggressive campaigns, the attackers must definitely capture the headquarters of the opponent. This is the main and but status for victory.

Bunker. A bunker is a pocket-size structure whose purpose is to shoot at the nearest eligible units. The bunker has a higher rate of burn and DPS (damage per second) compared to the sniper tower. The maximum level of pumping the bunker is 21. Statistics of a fully pumped bunker:

  • Health: 5280;
  • Damage: twoscore;
  • Rate of fire: 11.76;
  • Range: 22.

The cost of buying a bunker in a hardware store: 10k.

For the most efficient building, place the bunker at the corners of rocks or walls that are supported past units behind sandbags and sniper towers on the sides. Use the bunker to shoot at the tanks.

Sniper tower. A defensive building with high damage that destroys heavy vehicles and devastatingly neutralizes several enemies at once. This building is similar in purpose to the bunker. Its goal is to assail units approaching the base.

A sniper tower can be called a semi-automatic analogue of a fully automated bunker. To destroy most enemy units, the sniper turret needs i hit. The maximum upgrade level of a sniper tower is 21. Statistics of a fully upgraded edifice:

  • Health: 3500;
  • Damage: 980;
  • Rate of fire: 0.36;
  • Range: 31.l.

air defence. Anti-air attack systems destroy attack cards that target either your army or buildings in your base if they are within range. Air defenses destroy all enemy air attack cards placed within their range, still cards such equally bombardment and firebombs can bypass air defenses by going out of range and and so moving into accomplish.

Anti-air assail systems force enemies to place their set on cards in a position that causes them to sacrifice troops, making them more likely to not employ cards or impairment their own army. If air defenses are placed in the center of your important structures, they tin can be useful for protecting buildings. If the enemy has managed to motion forwards a lot and got the opportunity to use concentrated fire on the target, the effectiveness of your air defenses volition be greatly reduced or even neglect. Fully pumped air defense statistics:

  • Base power: 348;
  • Range: 15;
  • Cooldown menstruation: 4 seconds.
Multiple AA defenses in the same area can exist effective in protecting a edifice or units from air attacks.

Mortar. The mortar is effective over large areas of the map and can take out hordes of enemy units from a long altitude, randomly firing at unlike areas in the available kill zone. He knocks out infantry and other troops. The mortar is activated only when an enemy unit is in its area of ​​result. The mortar reduces the health of enemy units and does not affect your defensive units and buildings in the Base. Statistics of a fully pumped mortar:

  • Damage dealt: 290;
  • Base power: 268;
  • Build points: 26.

The mortar is an auxiliary structure. It stuns enemy units so your offensive structures get a take a chance to destroy them. Call up that the mortar is non 100% accurate in its shots, but information technology has AoE (AoE) projectiles.

You can activate your enemy's mortar past placing any decoy in its expanse of ​​issue. In this case, the shelling will keep until the decoy is destroyed.

Tents. You will have 3 tents for the whole game. Units of your pick are placed in tents to protect your Base. Units stationed at the Base volition defend nearly the nearest sandbag or attack enemy vehicles.

Units from the tent will move along the top or bottom edge of the Base, depending on the bending of the tent. If a wall is blocking the path to your tent or your Base is walled up, the tents will not identify units until the walls are removed or destroyed past your enemy in the eye of an attack. Pumped tent statistics:

  • Base power: 134;
  • Assembly points: 18;
  • Reload power: ane.77.

Sandbags. There are ii kinds of sandbags: brusque sandbag and long sandbag. The deviation betwixt the two is that the short purse holds 3 units, while the long pocketbook holds v units. The sandbag contains only units that take been deployed from tents and veterans that are lined upward to defend the base.

Sandbags cake nearly enemy projectiles. If they deal their final damage, they are destroyed and whatever units that are at that place move to attack or move to another sandbag.

  • Brusque sandbag. Base Power: four, Build Points: 2, Health: 800, Coverage Points: 3.
  • Long sandbag. Base Power: 6, Build Points: iii, Wellness: 1200, Coverage Points: five.
Sandbags are effective backside buildings (not behind the building, but on the side) to protect confronting some shots.

GUNS Upwardly: Heroic unit of measurement abilities

Concept. Heroic abilities are extremely rare. They tin can simply be used by advanced units (units boosted by a big amount of valor). These abilities brand your units incredibly stiff and can exist disastrous for enemies if used correctly.

Where to get heroic abilities? Heroic abilities tin exist obtained from elite card sets. In some rare cases, they tin as well be obtained from successful attacks.

Types of heroic abilities. These include:

  • Poisonous substance bullets. Chance to fire poisonous substance-coated bullets. Cannot be used past Grenade Launcher, Flamethrower, Rocket Launcher, Chemist, Defender, Bombardier.
  • Bloodlust. Dealing damage heals that unit for 15% of the damage dealt. Cannot be used by the Chemist or Flamethrower.
  • Endless clip. Killing a unit of measurement will fully replenish the current clip. Cannot be used by Grenade Launcher, Flamethrower, Rocket Launcher, Chemist, Defender, Bombardier.
  • Atomic number 26 lungs. Immunity to panic from toxicant, burn down, and tear gas.
  • Volunteers. xxx+ chance to create an boosted unit.
  • Garbage man. Increases ammo received from killing this unit of measurement past twenty%.
Utilise Iron Lungs for defense so they are immune to panic.

GUNS Upwards: Inventory and how to become items

Why do you need an Inventory? In the Inventory you lot can find your crates, packs, perks, assault cards, dynamites, valor, command cards, keys, gold and ammo. In that location is also a card processor in the Inventory where yous can exchange your cards for other cards.

Boxes. Boxes can be obtained in PvP and Alliance battles.

Packages. Packs can be obtained from PvP, Brotherhood Battles, CPU Protection, Crates, Daily Rations, and even other packs.

Perks. Perks can exist obtained from PvP, Brotherhood Battles, CPU Defence, Crates, Daily Packs, and Card Packs.

Control cards. Control Cards can be obtained from PvP, Brotherhood Battles, Crates, and Card Packs.

GUNSUP: Conclusion

In GUNSUP! you lot need to organize attacks on enemy bases and destroy hostile units using the nearly effective combinations of dissimilar types of fighters. The game features a diverse range of character abilities, including special heroic abilities that will brand your soldiers even stronger.

In general, the game has bright and beautiful graphics, convenient gameplay, and an accessible and understandable gainsay organization. All these advantages made GUNS UP! quite popular amid fans of war machine strategies. Pros of the game:

  • Loads quickly and does not freeze;
  • Made in soothing graphic colors;
  • Contains many unit of measurement characters and diverse locations;
  • Translated into several languages;
  • Has keen audio effects.

Cons of the game:

  • Very few activities;
  • There is an imbalance in obtaining resources (little armament);
  • Due to the monotonous gameplay, it tin can speedily become bored;
  • Yous can only play if you lot have a stable cyberspace connection.

Author of the article: Nadezhda D.

Source: https://wisegeek.ru/aad/guns-up

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